• Backwards Compatible

  • By: Dan Kemp
  • Podcast

Backwards Compatible

By: Dan Kemp
  • Summary

  • Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.

    From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
    And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more.

    Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture.

    Let's rewind and play!
    © 2024 Backwards Compatible
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Episodes
  • Backwards Compatible #30 - Maxmim Carnage [SNES/Genesis]
    Nov 6 2024

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    In episode 30 of "Backwards Compatible," my good buddy Odian Levy fills in for Lou to discuss a classic from our childhood, "Maximum Carnage" on both the Genesis and SNES. Odian, a dedicated Spider-Man fan (make sure you check out one of our older episodes where he and I discuss the Tobey Maguire Trilogy: https://generations.buzzsprout.com/2024899/episodes/14282630-tobey-maguire-s-spider-man-part1-with-great-power), was eager to dive into the deep cuts of the "Maximum Carnage" storyline, exploring how the game translated the intense narrative and character dynamics of the comics into a thrilling beat 'em up experience.

    During our discussion, we highlight a particular aspect that both fascinated and frustrated gamers: the game’s notorious difficulty. "Maximum Carnage" is known for its punishing challenges, and despite numerous attempts, neither Odian nor I have ever managed to beat the game. This difficulty level adds a layer of infamous prestige to our memories and experiences with the game.

    We also discuss how both the Genesis and SNES versions provided a nearly identical gameplay experience—a rarity for titles released across these two platforms at the time. This consistency allowed players on both systems to equally enjoy the rich, comic book-inspired graphics and the dynamic, action-packed gameplay.

    As we wrap up the episode, Odian shares insights into the game’s adherence to the comic series and takes a playful guess at who the WWF Champion was in September 1994, when "Maximum Carnage" was released. Join us for this special episode as we revisit one of the most challenging and iconic Spider-Man games of the 90s.

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    1 hr and 20 mins
  • Backwards Compatible #29 - Friday the 13th [NES]
    Oct 30 2024

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    In episode 29 of "Backwards Compatible," we’re gearing up for the spooky season with a deep dive into the notorious "Friday the 13th" on NES. This game has often been maligned in the gaming community, a sentiment that was amplified by the Angry Video Game Nerd's scathing review nearly two decades ago. However, I have a personal history with this game—it's one of my favorite NES titles, and I'm excited to share a different perspective on it.

    Throughout this episode, Lou and I explore the unique aspects of "Friday the 13th," from its ambitious attempt to translate a horror movie franchise into an 8-bit video game to its notoriously challenging gameplay. We discuss why this game has been both criticized and misunderstood, and I aim to set the record straight on some of its more controversial elements.

    As we dissect the game's mechanics and its eerie atmosphere, I’ll share why "Friday the 13th" holds a special place in my gaming collection despite its infamous reputation. And for those brave enough to tackle Camp Crystal Lake themselves, stick around until the end of the episode. I’ll be sharing 13 essential tips on how to beat this game—yes, contrary to popular belief, it is indeed beatable. Join us for this Halloween-themed episode as we attempt to do justice to one of the most polarizing games on the NES.

    Support the show

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

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    52 mins
  • Backwards Compatible #28 - Gears of War 2 [Xbox 360]
    Oct 23 2024

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    In episode 28 of "Backwards Compatible," Lou and I revisit "Gears of War 2" on the Xbox 360, a game that not only defined our college gaming sessions but also helped cement lifelong friendships over 15 years ago.

    Before we tackle the gritty depths of Sera, Lou kicks off the episode with tales from this year's New York City Comic Con. He shares highlights from the event, covering everything from standout panels to the incredible cosplay, providing a colorful prelude to our main discussion.

    As we delve into "Gears of War 2," we focus heavily on one of our favorite features: Horde Mode. This game mode was a game-changer for us, offering endless hours of strategic play and cooperative teamwork that deepened our appreciation for the game and strengthened our bonds as friends. We discuss how the innovative design and escalating challenges of Horde Mode set a new standard for multiplayer experiences in shooter games.

    We also reflect on the game’s immersive narrative, robust gameplay mechanics, and significant improvements over its predecessor. As the episode wraps up, Lou and I rate "Gears of War 2" out of 100, evaluating it across several categories, including gameplay, graphics, story, and its lasting impact on us.

    Join us for this nostalgic episode as we explore why "Gears of War 2" is more than just a game in our library—it’s a key piece of our shared gaming history, and a title that we absolutely loved, especially for its groundbreaking Horde Mode.

    Support the show

    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

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    1 hr and 3 mins

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