• Developing multi-player games with Planetary Processing

  • Dec 31 2024
  • Length: 18 mins
  • Podcast

Developing multi-player games with Planetary Processing

  • Summary

  • Beginning with playing Minecraft as a child, this week we talk to University of Cambridge alumni Sam Sully from Planetary Processing, a company who are developing a platform for Indie Gaming Studios.


    We talk about:


    · Learning how not to build technology

    · The bridge between technical and non-technical people

    · Creating technology as a service for small gaming studios

    · How 40% of gaming industry is no longer the big companies like Sony


    Sam provides an insight into developing multi-player games that can scale to 100,000s players exponentially quicker, with lower risk.









    Produced by Cambridge TV


    Hosted on Acast. See acast.com/privacy for more information.

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