In this week's episode, I take a look at why I don't set up preorders and I usually don't write prequels. I also share my thoughts about the video game STARFIELD. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 219 of The Pulp Writer Show. My name is Jonathan Moeller. Today is September the 20th, 2024 and today we are discussing why I don't set up preorders for my books and why I prefer not to write prequels. Before we get to our main topic, we'll have an update on my current writing projects, Question of the Week, then we'll talk about a video game I recently enjoyed, and then we'll plunge on ahead to our main topic. First up, current writing and audiobook projects. I am pleased to report that Shield of Conquest is now completely finished and available. You can get it at all the usual ebook stores. It has been selling quite briskly and has been receiving good reviews. So thank you all for that. My next main project, which you can probably guess if you've been listening to the show for the last few months, is Ghost in the Tombs. As of this writing, I am 62,000 words into it, which I think puts me about 62% of the way through it, because I believe the rough draft will be around 100,000 words. I'm hoping to have that out towards the middle of October, if all goes well. I'm also 21,000 words into Cloak of Illusion. That should hopefully be out in November and I've just started what will be the fourth Rivah book, Orc-Hoard. It originally had been entitled Elven Sorcerer for the fourth Rivah book, but I decided to change the title to Orc-Hoard and that will be out in either December or January, if all goes well. In audiobook news, Stealth and Spells Online: Leveling is completely done and currently working its way through processing and the various audiobook platforms. You can get it at my Payhip store right now and it should be available at all the other stores in a couple of weeks. Stealth and Spells Online: Leveling was excellently narrated by CJ McAllister. Recording is almost done on Shield of Darkness, and hopefully we can approve the final version of that next week and then that'll work its way through processing and be available before too much longer. So that's where I am with my current writing and audiobook projects. 00:02:00 Question of the Week Now it's time for Question of the Week, designed to inspire interesting discussions of enjoyable topics. This week's question: what is the most annoying video game enemy? Obviously, there is no profound reason behind this question, since we're talking about video games. I happened to be reading an article about the upcoming Starfield expansion, and the comments devolved into a rambling discussion of game design and most annoying enemies, which inspired this question. We had a good range of responses. Reader AM wrote in to say that her greatest video game enemy is her own hand-eye coordination. We've all been there, AM; we've all been there. Justin says: The Legend of Zelda series is a great bunch of video games, but they do have their annoying bits. I nominate the Like Like worm. To get sucked in and spit back out (minus your shield) is incredibly aggravating. I cannot count the number of shields I’ve lost to this adversary. Later versions steal money or health, but for me, you know, the annoyance of having to go back to town to get a replacement shield (while trying to avoid encounters) ranks up there. Legend of Zelda also has annoying characters. Navi is the most so- her cry of “Hey! Listen!” quickly becomes painful. I too remember the Like Like worm from the Legend of Zelda days and that was indeed very annoying. JD says: Cliff racers from Morrowind. Do I need to say more? Juana says: the vampire guarding the sewers in Vampire: the Masquerade-Bloodlines. You have to be maxed out in at least two disciplines to take them out. It's really difficult to get maximum disciplines. Ross says: at least for me, it's Cliff racers in Morrowind. They're so far out ahead of anything else, I can't even think of what I’d put in second place. Morgan says: not sure of all time, but in terms of more recent games, the Zoanthropes in Space Marine 2 are an absolute nightmare, especially when they come in pairs so one is always shielding the other. Jesse says: Seymour in Final Fantasy 10. Only boss I remember that you have to beat five times. Jenny says: that drum boss in Ocarina of Time. William says: Zelda 2 has no shortage of troublesome enemies, like the Iron Knuckles. It’s probably for the best I never had the chance to play it back in the day without save states. Brandy says: The first multiplayer run through Diablo, where you're through the Easter Egg levels and every other flick of the mouse you're screaming “run away, run away!” or “hold still, so I might smite thee!” For myself, my answer would be those stupid Medusa Heads from the Castlevania series. If you’ve played any Castlevania game, you know what ...