• Nicest of 2024
    Dec 20 2024
    It's a cheery and bright episode to get you through the dark cold days of winter! ☃️ Your hosts (plus guest Joanna May) wrap up 2024 with a readout of their nicest things from the year—nicest games, nicest accomplishments, and nicest procrastinations. Plus, plans and projects for 2025, some soft resolutions, and a review of some exciting upcoming titles you're likely to see hit various storefronts in the next calendar year. A happy year's end to all!Cover image credit goes to Animal Crossing World.This year's selection of Nice Replays start next week. See you in 2025!2024 AccomplishmentsMarkFounded a 501(c)(3) organization, Nice Games Alliance.Got a new job, on a still unannounced game.Renewed the lease on the Noble Robot officeStephenI made two movies! (Or at least I will have by the end of the year)Immense progress on Future Club gameEllenMy RSV game won multiple industry awards <3 Hired LydiaRunning out of plant roomJoannaSolved generalized serializationPalette generation tooLots of iterative things that were worked on last year 2024 "Nicest" GamesThis is not a “best of 2024” or even a definitive list of our favorites. It’s just a few games we want to be nice to.Ellen We Were Here seriesBonzaMark Astro BotStephen Dragon's Dogma IIUFO 50Puzzmo​​​​​​​Joanna Helldivers IIBreath of the Wild 2025 Most Anticipated GamesEllen Metroid Prime 4: BeyondWinter BurrowFragPunkBorderlands 4Rift of the Necrodancer...???Lunar: Remastered Collection (for Eric)Mark Civilization VIIStar Trek Ascendancy: The Final Frontier (the Gorn!)The Switch 2Stephen Dragon Dogma II DLC (I’m cheating I know)Civilization VIIHonestly probably Switch 2 stuff, tooJoanna Paralives 2025 ResolutionsEllen: Finally put together a portfolio site!Mark: Dreamsettler, again!Unannounced projectRelease Operators!Get Nice Games Alliance some sponsors/donations!Stephen: Play more games! Do more stuff outside of my apartment.Joanna: Put out a bigger better game demo!
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  • Serialization (with Joanna May)
    Dec 12 2024
    We invite Joanna May into the clubhouse to discuss serialization. We get ever so slightly closer to discovering what serialization even is with Joanna's help! We also have a little time to throw a little shade at Stephen's commenting style and brackets on their own line.ChickensoftTibo, artist of the Chickensoft mascot.Eating your own dog food (Dogfooding) - WikipediaLogic Blocks - WikipediaSerializationProgrammingToolsSerialization - WikipediaBinaryFormatter migration guide - gewarren, jeffhandley, terrajobst, adamsitnik, Microsoft Learn@JsonSubTypes vs. Reflections for Polymorphic Deserialization in Jackson - Ovidiu Mihai Tacu, BaeldungWhat are the advantages of just-in-time compilation versus ahead-of-time compil… - Stack OverflowIntrospection - jolexxa [Joanna], GitHubIL2CPP Overview - UnityMartha had mentioned unit tests (which Mark and Stephen still don't do) in a previous episode.“That wasn’t the angle I was going for.”Chickensoft Development Philosophy - ChickensoftJoanna MayGuestJoanna May is the creator of Chickensoft, open source tools for Godot and C# as well as a grassroots community. External linkChickensoft
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  • Nice Games Jam: "Space Mall Mystery VHS Game"
    Dec 5 2024
    In this episode Lydia is back to discuss join the clubhouse in both a discussion of her first job, and making a game about set job. But, because the club can't choose, it is also about Ellen's job at her parents' pet store. When introducing Lydia to the concept of a nice games jam, the stages of the nice game jam are referenced. Here are the stages: 1) Panic 2) Prompt 3) More Panic 4) Scramble 5) Oh, we can do this 6) We did this - let’s do more We have throw pillows nowWhile designing this game Stephen mentions the phrase "experience bij." This comes from the 'Star Trek the Next Generation Interactive VCR Board Game."Star Trek the Next Generation Interactive VCR Board Game - Board Game GeekCompilation of "Experience bij." - YouTubePrompt"Create a game based on one of your team’s first job (either gig-based, such as babysitting or lawn mowing or paycheck based), but set in a world with either evil robots, monsters, or aliens."Game typeTabletop gameMaterialsVHS tapeMall mapRulesTakes place in a mall, in a starbaseTheater, retail, pet store, cafeteriaPen and paper RPG, players need to figure out what’s going on outside without leaving the mall/their jobsCommunication is limited somehowNosy kids?Point where we’re in too deep?It’s now a VHS tape/DVD game.Each character has unique roles and abilities based on their jobCafeteria unboxer person, sees recycling bins, can make things out of trashRetail, interacts with customers regularlyPet store, young kid who does mischief thingsTheater, technical expertise, interacts with other staff of theaterMall wide announcements (security, mall, etc.)Different locations have a stack of cards containing information, they have unique ability to access these different decks. Info from cards cannot be talked about, you need to move to another player to give them that information.NPCs move on a track separately, they move during the “computer” turn, the mall is a separate turn/entityNPCs control how much players can move (they may have customers they need to deal with)Each round the players have certain actions, different actions if there are customers in the storeSome cards are gossip (from customers), some cards are evidence (physical things you find)Some of the gossip is false, good/juicy information is rareNarrativeThree actsAct 1: Something’s going on! Busier than normal, more security, longer shifts than normal because everyone needs to be in the mall, the management wants to keep everyone thereA lot of the rumors are about not being able to do their regular jobs outside of the mallAct 2: It’s one of three thingsAct 3: Did we figure out what’s going on?You have to figure out what the threat is, afterwards pick some number of ways to deal with it, depending on the response you have a list of tasks to complete to fulfill. If the tasks you did relate to the actual threat, you get points.
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  • Digital Escape Rooms (with Lydia Symchych)
    Nov 28 2024
    All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen over the last year. Today, she shares her experience of making an escape room that needed to be rendered in both "physical" and and digital environments. Also, sound effects and pillows.In the USA, November 28th is Thanksgiving Day, and November 29th is National Native American Heritage Day. Happy holidays, if you're in the USA—and if you're not, we hope you have something to be thankful for. 💖Digital Escape RoomsGame DesignArticulate Storyline 360HyperCard - WikipediaExhibit Design - WikipediaEscape Room Races with the Lads - Northernlion, YouTubeEscaping a Room of Terrors - GameGrumps, YouTubeLydia SymchychGuestLydia is a collaborative game designer and cross-disciplinary translator, who approaches design with compassion and ✨ sparkles ✨. She creates interactive and interpretive learning experiences, including museum exhibits and positive impact + educational games. Ellen thinks she is great.External linkYou can find Lydia on LinkedIn
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  • Nice Thinking: "Iterative Game Jam"
    Nov 21 2024

    Your nice hosts chew over a concept Stephen brings into the clubhouse: a series of "game jams" where participants iterate on one specific idea in each session.

    • Playdate Update - Fall 2024 - Panic, YouTube
    • Noble Engine - Noble Robot
    • IGDATC Events - igdatc
    0:04:30Iterative Game JamMeditations
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  • Puzzle Systems (with Arvi "Hempuli" Teikari)
    Nov 15 2024
    Releasing 2019's "Baba is You" after more than a decade of making puzzle games was a milestone for this week's guest, but it was also just the beginning of his design journey. Arvi "Hempuli" Teikari talks to your nice hosts about the balance between giving players freedom and constraining their expression, the pacing and sequencing of individual puzzles, what happens when a "cool" design annoys players, and more.Arvi's cats make a spirited apperance in the back half of the episode. Here they are basking in the Finnish sun.Puzzle SystemsGame DesignToolsMultimedia Fusion 2 - ClickteamClickteam Fusion 2.5 - ClickteamConstruct - Scirra LtdMP2MP2 Chowdren EngineBring the ice cube to the goal without exposing it to heat. - IncreparePuzzleScript - IncrepareCovechrome - Hempuli, itch.ioYou nice hosts previously discussed what happens to players who become developers in:"Numbers go up."Arvi "Hempuli" TeikariGuestExternal linkHempuli - social media linksHempuli on Itch.io
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  • Nice Games Jam: "Soapbox Derby OF TIME"
    Nov 7 2024
    In this episode Ellen usurps the normal process for a nice game jam prompt to explore her own idea on tabletop mechanics. Who would have thought the scoring system for this game would be 'Points for the Future War'?Stephen's One-Minute Movie - Stephen McGregor's Group, YouTubeDiscussion during developmentSubbuteoSoapboxderby.orgBullet Bill Soapbox Derby Car - Lou Whitmire, Mansfield News JouralPromptMake a tabletop game where the core mechanic is modulating the friction on the board.Game typeTabletop gamePlayer count3-5MaterialsBoard - 5x5 grid where tiles can be placed5 racer sledsRacer weightsTiles with different friction coefficients (terrain tiles)Mission from HQ CardsSpecial Objective CardsSetup1) Racer sleds and racer weights are randomly distributed to the racetrack row. 2) Each racer sled gets the name of a racer. Each racer name should be silly, like Jenny Too-fast or Billy Tumble. 3) Each player draws two Mission from HQ cards and picks one to be their secret objective. RulesPlayers are given each a set amount of time-travel credits.On their turn, each player uses a time-travel credit to either replace or swap terrain tiles.When each all players have spent their time travel credits, the race is on! All racer sleds are released from their starting box, and the results of the race are observed. Each completed mission results in the number of 'Points for the Future' on the mission from HQ card awarded to that player. The number of points is based on the difficulty of the mission.After the weekend derby is complete (15 rounds), the player with the most point for the future war is declared the winner, but not for 20-30 years.
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  • Tutorialization with Puzzles (with Luke Spierewka)
    Nov 1 2024

    "Tutorials shouldn’t feel like tutorials!" Like most aspects of game design, it's an easy concept to summarize but a difficult one to pull off. Luke Spierewka and the team at Afterburn Games have mastered it, using their charming approach in successful titles like Golf Peaks and Railbound. Come learn the arcane secrets of the puzzle game tutorial! Also featuring some great room sound.

    • Afterburn Games (studio)
    Tutorialization with PuzzlesGame DesignOn crafting Railbound, a cozy track-bending puzzle game - Evgeny Obedkov, Game World ObserverDynablaster (game) - WikipediaLuke SpierewkaGuest

    Luke is a game designer, programmer, and jack of all trades. He makes games, organizes events, gives talks (and interviews) and does "lots of other stuff." He's worked on many titles, including Railbound, Golf Peaks, Gwent, and SUPERHOT. Learn more about Luke at http://spierek.net/

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