Showing titles in Programming
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Release date: 08-07-21
- Language: English
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Boost Your Career with Microsoft Co-Pilot
- A Step-by-Step Guide to Improving Productivity with Artificial Intelligence
- By: Scott Ryan
- Narrated by: Michael Wallace
- Length: 3 hrs and 47 mins
- Unabridged
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Leap into AI and turbocharge your productivity in record time, even if you've been resistant to digital transformations! Struggling to keep up with your workload as the to-dos keep piling up? Overwhelmed by the ever-evolving digital workspace? Confused about integrating AI without it becoming a disruption rather than a solution? Don't worry, you're not alone. Millions of busy professionals like you navigate these challenges daily, looking for a digital solution to not only streamline their workflow but also enhance productivity seamlessly.
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I am Microsoft nerd!
- By Lindsay R* on 29-07-24
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Boost Your Career with Microsoft Co-Pilot
- A Step-by-Step Guide to Improving Productivity with Artificial Intelligence
- Narrated by: Michael Wallace
- Length: 3 hrs and 47 mins
- Release date: 24-07-24
- Language: English
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Java
- Learn Java Programming from Beginner to Professional
- By: Philip Jeff
- Narrated by: Jason Wright
- Length: 9 hrs and 29 mins
- Unabridged
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This is your ultimate companion on the journey to mastering Java. If you are stepping into the world of programming for the first time or are an experienced developer looking to sharpen your skills, this book offers a structured and comprehensive guide to becoming a proficient Java programmer. In this audiobook, you'll find clear explanations of Java concepts, supplemented with practical examples that bring the theory to life. Each chapter is crafted to build your knowledge progressively, ensuring you understand the foundational principles before moving on to more advanced topics.
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Inspiring Narration
- By Damon Chandler on 20-11-24
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Java
- Learn Java Programming from Beginner to Professional
- Narrated by: Jason Wright
- Length: 9 hrs and 29 mins
- Release date: 12-11-24
- Language: English
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Learning Systems Thinking
- Essential Non-Linear Skills and Practices for Software Professionals
- By: Diana Montalion
- Narrated by: Wendy Tremont King
- Length: 11 hrs and 16 mins
- Unabridged
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A decade ago, developers built information-sharing software by writing a lot of custom code in a single code base, then adding layers of caching. Now we build information systems: interdependent software and services, data platforms, and event streams. Many of our software-to-systems initiatives fail, though, and when they do, we double down on traditional linear approaches. But linear thinking cannot resolve systems challenges. We need to shift to systems thinking.
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Learning Systems Thinking
- Essential Non-Linear Skills and Practices for Software Professionals
- Narrated by: Wendy Tremont King
- Length: 11 hrs and 16 mins
- Release date: 08-10-24
- Language: English
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 9 hrs and 16 mins
- Unabridged
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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A great history of one of the most famous games studios
- By PartyMartyUK on 25-11-24
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Computational Thinking
- By: Peter J. Denning, Matti Tedre
- Narrated by: Steven Jay Cohen
- Length: 5 hrs and 56 mins
- Unabridged
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A few decades into the digital era, scientists discovered that thinking in terms of computation made possible an entirely new way of organizing scientific investigation; eventually, every field had a computational branch: computational physics, computational biology, computational sociology. More recently, "computational thinking" has become part of the K-12 curriculum. But what is computational thinking? This volume in the MIT Press Essential Knowledge series offers an accessible overview.
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good find
- By julien on 29-01-24
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Computational Thinking
- Narrated by: Steven Jay Cohen
- Length: 5 hrs and 56 mins
- Release date: 23-04-19
- Language: English
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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Needs an editor and co-writer
- By library fiend on 24-01-21
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Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Release date: 22-12-20
- Language: English
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The Formula
- By: Luke Dormehl
- Narrated by: Daniel Weyman
- Length: 7 hrs and 26 mins
- Unabridged
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What if everything in life could be reduced to a simple formula? What if numbers were able to tell us which partners we were best matched with – not just in terms of attractiveness, but for a long-term committed marriage? Or if they could say which films would be the biggest hits at the box office, and what changes could be made to those films to make them even more successful? Or even who out of us is likely to commit certain crimes, and when?
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amusing and engaging
- By magrat on 21-04-19
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The Formula
- Narrated by: Daniel Weyman
- Length: 7 hrs and 26 mins
- Release date: 03-04-14
- Language: English
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Hey! Listen!
- A Journey Through the Golden Era of Video Games
- By: Steve McNeil
- Narrated by: Steve McNeil
- Length: 7 hrs and 57 mins
- Unabridged
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A hilarious history of the golden period of computer games, from Pong to Playstation, from the creator of Dara O Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. When he took his Nintendo Wii on honeymoon (obviously), he played it so much he damaged an eye and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the late '70s to the mid '90s. In this book he delves into these games - from the appallingly bad to the breathtakingly good.
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Excruciating prose
- By Kenny Park on 10-03-20
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Hey! Listen!
- A Journey Through the Golden Era of Video Games
- Narrated by: Steve McNeil
- Length: 7 hrs and 57 mins
- Release date: 18-04-19
- Language: English
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Itchy, Tasty
- An Unofficial History of Resident Evil
- By: Alex Aniel
- Narrated by: Cindy Kay
- Length: 8 hrs and 4 mins
- Unabridged
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Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century, and, eventually, how a new generation of creators was born after the release of Resident Evil 4.
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A passion project, but nothing new
- By Phil Lewis on 08-11-21
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Itchy, Tasty
- An Unofficial History of Resident Evil
- Narrated by: Cindy Kay
- Length: 8 hrs and 4 mins
- Release date: 15-06-21
- Language: English
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Fire in the Valley
- The Birth and Death of the Personal Computer
- By: Michael Swaine, Paul Freiberger
- Narrated by: Don Azevedo
- Length: 15 hrs and 24 mins
- Unabridged
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In the 1970s, while their contemporaries were protesting the computer as a tool of dehumanization and oppression, a motley collection of college dropouts, hippies, and electronics fanatics were engaged in something much more subversive. Obsessed with the idea of getting computer power into their own hands, they launched from their garages a hobbyist movement that grew into an industry, and ultimately a social and technological revolution.
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Fire in the Valley
- The Birth and Death of the Personal Computer
- Narrated by: Don Azevedo
- Length: 15 hrs and 24 mins
- Release date: 10-05-17
- Language: English
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Enabling Microservice Success
- Managing Technical, Organizational, and Cultural Challenges
- By: Sarah Wells
- Narrated by: Zura Johnson
- Length: 18 hrs and 48 mins
- Unabridged
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In this book, technical strategist Sarah Wells provides practical, in-depth advice for moving to microservices. Having built her first microservices architecture in 2013 for the Financial Times, Sarah discusses the approaches you need to take from the start, and explains the potential traps most likely to trip you up. You'll also learn how to maintain the architecture as your systems mature while minimizing the time you spend on support and maintenance.
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Enabling Microservice Success
- Managing Technical, Organizational, and Cultural Challenges
- Narrated by: Zura Johnson
- Length: 18 hrs and 48 mins
- Release date: 04-06-24
- Language: English
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Grokking Simplicity: Taming Complex Software with Functional Thinking
- By: Eric Normand
- Narrated by: Mark Thomas
- Length: 12 hrs and 4 mins
- Unabridged
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Grokking Simplicity is a friendly, practical guide that will change the way you approach software design and development. Distributed across servers, difficult to test, and resistant to modification - modern software is complex. Grokking Simplicity is a friendly, practical guide that will change the way you approach software design and development. It introduces a unique approach to functional programming that explains why certain features of software are prone to complexity, and teaches you the functional techniques you can use to simplify these systems.
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Grokking Simplicity: Taming Complex Software with Functional Thinking
- Narrated by: Mark Thomas
- Length: 12 hrs and 4 mins
- Release date: 19-01-22
- Language: English
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Once Upon an Algorithm
- How Stories Explain Computing
- By: Martin Erwig
- Narrated by: Walter Dixon
- Length: 10 hrs and 48 mins
- Unabridged
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In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm.
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Very broad introduction to algorithms, doesn’t explain anything in detail
- By Moby Motion on 17-08-19
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Once Upon an Algorithm
- How Stories Explain Computing
- Narrated by: Walter Dixon
- Length: 10 hrs and 48 mins
- Release date: 12-06-18
- Language: English
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Clearly Right For Most, But Not Right For Me
- By Ahbugger on 08-08-21
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Release date: 26-01-21
- Language: English
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- By: David Farley
- Narrated by: Amy Gordon
- Length: 9 hrs and 37 mins
- Unabridged
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In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues.
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Interesting ideas, but too vague
- By Przemyslaw on 31-01-24
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- Narrated by: Amy Gordon
- Length: 9 hrs and 37 mins
- Release date: 10-11-22
- Language: English
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- By: David Thomas, Andrew Hunt
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Unabridged
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Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
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Underwhelming
- By Kindle-klant on 02-09-20
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Release date: 26-12-19
- Language: English
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The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
- By: Gary Plowman
- Narrated by: Jas Walker
- Length: 4 hrs and 30 mins
- Unabridged
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It is November 1983 and young Billy Twist and his friends are about to discover the exciting new world of microcomputers. Billy and his friends start on their journey but run into some obstacles as they try to setup a computer gaming club. Take a trip into the 80s world of micros, 80s pop culture, and classic video games in a story for 8-bit micro fans and geeks. Billy is a typical kid growing up in the 80s - the age of the microcomputer. An age of wonder for teens and adults alike. A nostalgic story of ZX Spectrums, Commodore 64, Amstrad and Ataris.
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Like it’s being read to a 5 year old
- By Craig Rich on 25-05-19
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The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
- Narrated by: Jas Walker
- Length: 4 hrs and 30 mins
- Release date: 30-04-19
- Language: English
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Abyssal Archive
- The Mythology of Dark Souls
- By: Lokey
- Narrated by: VaatiVidya
- Length: 19 hrs and 1 min
- Unabridged
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Abyssal Archive features the most comprehensive fan analysis of the Dark Souls mythos ever undertaken. We set out to pay tribute to Miyazaki's legendary game by crafting something that embodies the same care and attention to detail that makes Dark Souls itself such a peerless work of art.
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In short, finger but hole
- By Luke Dewhurst on 06-07-24
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Abyssal Archive
- The Mythology of Dark Souls
- Narrated by: VaatiVidya
- Length: 19 hrs and 1 min
- Release date: 20-03-24
- Language: English
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Coders at Work
- Reflections on the Craft of Programming
- By: Peter Seibel
- Narrated by: Mitchell Dorian, full cast
- Length: 20 hrs and 52 mins
- Unabridged
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Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’ highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting.
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Love this audiobook
- By Yong Hock Liew on 02-12-23
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Coders at Work
- Reflections on the Craft of Programming
- Narrated by: Mitchell Dorian, full cast
- Length: 20 hrs and 52 mins
- Release date: 21-04-21
- Language: English
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